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Star citizen idris
Star citizen idris








star citizen idris

star citizen idris

I could be sitting in the cargo bay staring out at QT streams going by until something happens that I get to take part in. Of course the other end of the spectrum is what you described. Even if it is just to hire some other players based on their reputation to come and escort a HULL class while it moves boxes from A to B. “Don’t Fly Without an Escort” is great, and I think it will force some players to work together. Or any of the features of play that are present in multicrew. Or a great engineer can save me fuel and time and wear on my ship.

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If I have someone plotting QT points for our course that should be a mini-game of its own so that a really good navigator knows how to get from A to B faster and safer than anyone else. I am hoping it doesn’t mean that there will be constant combat at all times to keep everyone busy. They all want each player to be an important and engaged part of play at all times. But does that mean that it will be like you describe? Will one player be stuck waiting for action before they can take part in anything meaningful? I don’t think that is the plan, not from CR’s view and not from the developers’ views. And I know we will see ship components play important part in the overall combat scene. I know we will see combat slow down quite a bit, that is a given. The question for me is how, in what ways. I would not judge multicrew by what is in the game now, that is going to change significantly. Yeah that is kinda what I was referring to. That’s the big issue with space games, someone is doing the bitch work because the developer feels it’s needed. Or sitting in my fighter, staring at you in your Orion while you lase rocks. It’s hard for us to get together, it’s impossible for us to quickly help each other, and the only way for us to “group” is for me to sit in your ship, manning a scrub brush while you have all of the fun, just in case you need me. “Don’t fly without an escort”.Ģ million of us playing a single player game together. I fear SC will end up that way, 2 million of us playing a single player game together. They eventually fixed it and some folks came back, but I’d never seen a game so group averse before. They lost half of their population around the 3-4 month mark because we all had nothing but group-required quests in our logs and no way to do them.

star citizen idris

No rewards or encouragement for helping each other. There was absolutely no reason to do an instance or quest area a second time, so people moved on and never looked back. This resulted in lots of us being stuck with content that required a party to complete and having no help because no one wanted to do it again. No XP from kills, only from quests, and only from the first time doing it. I remember when LOTRO launched, I played it for a few months. Everyone can do 2-3 jobs from any position on the ship, so people can sit on the bridge and do all of the jobs that don’t require you physically standing there. Without this, playing with each other is going to be extremely difficult.Įverything is omni-panels. This fills in all of the gaps and brings us into the ME/FO/Skyrim types of play that a lot of us really like.Īgent Smithing. Good NPC AI such that using AI makes us “effective enough”. IMHO (totally based on nothing), we need the following:










Star citizen idris